

With crit factored in, Ruler puts out 149.8 DPS against 62.4 for Axearang — about 140% more damage per second. Base hits are Axearang 20 vs Ruler 12, so the gap comes as much from attack speed and crit as from raw damage.
Ruler swings faster at a 5-tick use time versus 20, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Axearang hits with more knockback (5 vs 0.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Axearang | Ruler |
|---|---|---|
| Damage | 20 | 12 |
| Use time | 20 ticks | 5 ticks |
| Crit chance | 4% | 4% |
| Knockback | 5 | 0.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 10.5 | 2.4 |
| Sells for | 30 | — |
Axearang averages 62.4 DPS with crit. Ruler averages 149.8 DPS with crit. Ruler is ahead by 87.4 DPS.
Ruler has the shorter 5-tick use time, so it attacks faster than Axearang at 20 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.