

With crit factored in, Gladius puts out 156.0 DPS against 56.2 for Bat Bat — about 178% more damage per second. Base hits are Bat Bat 36 vs Gladius 15, so the gap comes as much from attack speed and crit as from raw damage.
Gladius swings faster at a 6-tick use time versus 40, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Bat Bat hits with more knockback (5.5 vs 3), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Bat Bat | Gladius |
|---|---|---|
| Damage | 36 | 15 |
| Use time | 40 ticks | 6 ticks |
| Crit chance | 4% | 4% |
| Knockback | 5.5 | 3 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 0 | 2.4 |
| Sells for | 5 | 6 |
Bat Bat averages 56.2 DPS with crit. Gladius averages 156.0 DPS with crit. Gladius is ahead by 99.8 DPS.
Gladius has the shorter 6-tick use time, so it attacks faster than Bat Bat at 40 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.