

With crit factored in, Ice Rod puts out 194.1 DPS against 192.9 for Blood Thorn — about 1% more damage per second. Base hits are Blood Thorn 34 vs Ice Rod 28, so the gap comes as much from attack speed and crit as from raw damage.
Ice Rod swings faster at a 9-tick use time versus 11, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Ice Rod hits with more knockback (2 vs 1), keeping enemies at range while you reposition.
Both are Magic weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Blood Thorn | Ice Rod |
|---|---|---|
| Damage | 34 | 28 |
| Use time | 11 ticks | 9 ticks |
| Crit chance | 4% | 4% |
| Knockback | 1 | 2 |
| Defense | 0 | 0 |
| Mana cost | 20 | 6 |
| Shoot speed | 32 | 12 |
| Sells for | 80 | — |
Blood Thorn averages 192.9 DPS with crit. Ice Rod averages 194.1 DPS with crit. Ice Rod is ahead by 1.3 DPS.
Ice Rod has the shorter 9-tick use time, so it attacks faster than Blood Thorn at 11 ticks.
Yes — both are Magic weapons and share the same armor and accessory bonuses.
Yes — both belong to the early-hardmode tier.