

With crit factored in, Musket puts out 62.8 DPS against 48.1 for Blowgun — about 30% more damage per second. Base hits are Blowgun 27 vs Musket 31, so the gap comes as much from attack speed and crit as from raw damage.
Musket swings faster at a 32-tick use time versus 35, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Musket also carries the higher base crit chance (8% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Musket hits with more knockback (5.25 vs 4), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Blowgun | Musket |
|---|---|---|
| Damage | 27 | 31 |
| Use time | 35 ticks | 32 ticks |
| Crit chance | 4% | 8% |
| Knockback | 4 | 5.25 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 13 | 9 |
| Sells for | — | — |
Blowgun averages 48.1 DPS with crit. Musket averages 62.8 DPS with crit. Musket is ahead by 14.6 DPS.
Musket has the shorter 32-tick use time, so it attacks faster than Blowgun at 35 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.