

With crit factored in, Dark Lance puts out 96.4 DPS against 37.4 for Blue Moon — about 158% more damage per second. Base hits are Blue Moon 27 vs Dark Lance 34, so the gap comes as much from attack speed and crit as from raw damage.
Dark Lance swings faster at a 22-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Blue Moon hits with more knockback (6 vs 5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Blue Moon | Dark Lance |
|---|---|---|
| Damage | 27 | 34 |
| Use time | 45 ticks | 22 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6 | 5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 12 | 6 |
| Sells for | — | — |
Blue Moon averages 37.4 DPS with crit. Dark Lance averages 96.4 DPS with crit. Dark Lance is ahead by 59.0 DPS.
Dark Lance has the shorter 22-tick use time, so it attacks faster than Blue Moon at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.