

With crit factored in, Flamarang puts out 152.9 DPS against 37.4 for Blue Moon — about 308% more damage per second. Base hits are Blue Moon 27 vs Flamarang 49, so the gap comes as much from attack speed and crit as from raw damage.
Flamarang swings faster at a 20-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Flamarang hits with more knockback (8 vs 6), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Blue Moon | Flamarang |
|---|---|---|
| Damage | 27 | 49 |
| Use time | 45 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6 | 8 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 12 | 14 |
| Sells for | — | 2 |
Blue Moon averages 37.4 DPS with crit. Flamarang averages 152.9 DPS with crit. Flamarang is ahead by 115.4 DPS.
Flamarang has the shorter 20-tick use time, so it attacks faster than Blue Moon at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.