

With crit factored in, Sunfury puts out 45.7 DPS against 37.4 for Blue Moon — about 22% more damage per second. Base hits are Blue Moon 27 vs Sunfury 32, so the gap comes as much from attack speed and crit as from raw damage.
Sunfury also carries the higher base crit chance (7% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Sunfury hits with more knockback (6.75 vs 6), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Blue Moon | Sunfury |
|---|---|---|
| Damage | 27 | 32 |
| Use time | 45 ticks | 45 ticks |
| Crit chance | 4% | 7% |
| Knockback | 6 | 6.75 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 12 | 12 |
| Sells for | — | — |
Blue Moon averages 37.4 DPS with crit. Sunfury averages 45.7 DPS with crit. Sunfury is ahead by 8.2 DPS.
Both share the same 45-tick use time, so neither is faster to swing.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.