

With crit factored in, Bone puts out 104.0 DPS against 37.4 for Pearlwood Bow — about 178% more damage per second. Base hits are Bone 20 vs Pearlwood Bow 12, so the gap comes as much from attack speed and crit as from raw damage.
Bone swings faster at a 12-tick use time versus 20, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Bone hits with more knockback (2.3 vs 0), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Bone | Pearlwood Bow |
|---|---|---|
| Damage | 20 | 12 |
| Use time | 12 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 2.3 | 0 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 8 | 7 |
| Sells for | 10 | 20 |
Bone averages 104.0 DPS with crit. Pearlwood Bow averages 37.4 DPS with crit. Bone is ahead by 66.6 DPS.
Bone has the shorter 12-tick use time, so it attacks faster than Pearlwood Bow at 20 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.