

With crit factored in, Brand of the Inferno puts out 296.4 DPS against 224.6 for Excalibur — about 32% more damage per second. Base hits are Brand of the Inferno 95 vs Excalibur 72, so the gap comes as much from attack speed and crit as from raw damage.
For crowd control, Brand of the Inferno hits with more knockback (6.5 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Brand of the Inferno | Excalibur |
|---|---|---|
| Damage | 95 | 72 |
| Use time | 20 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6.5 | 4.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 11 | 0 |
| Sells for | 20 | 4 60 |
Brand of the Inferno averages 296.4 DPS with crit. Excalibur averages 224.6 DPS with crit. Brand of the Inferno is ahead by 71.8 DPS.
Both share the same 20-tick use time, so neither is faster to swing.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.