

With crit factored in, Brand of the Inferno puts out 296.4 DPS against 173.0 for Gungnir — about 71% more damage per second. Base hits are Brand of the Inferno 95 vs Gungnir 61, so the gap comes as much from attack speed and crit as from raw damage.
Brand of the Inferno swings faster at a 20-tick use time versus 22, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Brand of the Inferno hits with more knockback (6.5 vs 6.4), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Brand of the Inferno | Gungnir |
|---|---|---|
| Damage | 95 | 61 |
| Use time | 20 ticks | 22 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6.5 | 6.4 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 11 | 5.6 |
| Sells for | 20 | 4 60 |
Brand of the Inferno averages 296.4 DPS with crit. Gungnir averages 173.0 DPS with crit. Brand of the Inferno is ahead by 123.4 DPS.
Brand of the Inferno has the shorter 20-tick use time, so it attacks faster than Gungnir at 22 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.