

With crit factored in, Clockwork Assault Rifle puts out 265.2 DPS against 33.3 for Shotgun — about 697% more damage per second. Base hits are Clockwork Assault Rifle 17 vs Shotgun 24, so the gap comes as much from attack speed and crit as from raw damage.
Clockwork Assault Rifle swings faster at a 4-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Shotgun hits with more knockback (6.5 vs 0), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Clockwork Assault Rifle | Shotgun |
|---|---|---|
| Damage | 17 | 24 |
| Use time | 4 ticks | 45 ticks |
| Crit chance | 4% | 4% |
| Knockback | 0 | 6.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 7.75 | 7 |
| Sells for | 3 | 5 |
Clockwork Assault Rifle averages 265.2 DPS with crit. Shotgun averages 33.3 DPS with crit. Clockwork Assault Rifle is ahead by 231.9 DPS.
Clockwork Assault Rifle has the shorter 4-tick use time, so it attacks faster than Shotgun at 45 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the early-hardmode tier.