

With crit factored in, Cursed Flames puts out 228.8 DPS against 194.1 for Ice Rod — about 18% more damage per second. Base hits are Cursed Flames 55 vs Ice Rod 28, so the gap comes as much from attack speed and crit as from raw damage.
Ice Rod swings faster at a 9-tick use time versus 15, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Cursed Flames hits with more knockback (6.5 vs 2), keeping enemies at range while you reposition.
Both are Magic weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Cursed Flames | Ice Rod |
|---|---|---|
| Damage | 55 | 28 |
| Use time | 15 ticks | 9 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6.5 | 2 |
| Defense | 0 | 0 |
| Mana cost | 9 | 6 |
| Shoot speed | 10 | 12 |
| Sells for | 80 | — |
Cursed Flames averages 228.8 DPS with crit. Ice Rod averages 194.1 DPS with crit. Cursed Flames is ahead by 34.7 DPS.
Ice Rod has the shorter 9-tick use time, so it attacks faster than Cursed Flames at 15 ticks.
Yes — both are Magic weapons and share the same armor and accessory bonuses.
Yes — both belong to the early-hardmode tier.