

With crit factored in, Excalibur puts out 224.6 DPS against 69.3 for Dao of Pow — about 224% more damage per second. Base hits are Dao of Pow 50 vs Excalibur 72, so the gap comes as much from attack speed and crit as from raw damage.
Excalibur swings faster at a 20-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Dao of Pow hits with more knockback (6 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Dao of Pow | Excalibur |
|---|---|---|
| Damage | 50 | 72 |
| Use time | 45 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6 | 4.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 15 | 0 |
| Sells for | 2 88 | 4 60 |
Dao of Pow averages 69.3 DPS with crit. Excalibur averages 224.6 DPS with crit. Excalibur is ahead by 155.3 DPS.
Excalibur has the shorter 20-tick use time, so it attacks faster than Dao of Pow at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.