

With crit factored in, Sleepy Octopod puts out 104.0 DPS against 69.3 for Dao of Pow — about 50% more damage per second. Base hits are Dao of Pow 50 vs Sleepy Octopod 50, so the gap comes as much from attack speed and crit as from raw damage.
Sleepy Octopod swings faster at a 30-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Sleepy Octopod hits with more knockback (7 vs 6), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Dao of Pow | Sleepy Octopod |
|---|---|---|
| Damage | 50 | 50 |
| Use time | 45 ticks | 30 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6 | 7 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 15 | 24 |
| Sells for | 2 88 | 20 |
Dao of Pow averages 69.3 DPS with crit. Sleepy Octopod averages 104.0 DPS with crit. Sleepy Octopod is ahead by 34.7 DPS.
Sleepy Octopod has the shorter 30-tick use time, so it attacks faster than Dao of Pow at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.