

With crit factored in, Night's Edge puts out 99.8 DPS against 96.4 for Dark Lance — about 4% more damage per second. Base hits are Dark Lance 34 vs Night's Edge 40, so the gap comes as much from attack speed and crit as from raw damage.
Dark Lance swings faster at a 22-tick use time versus 25, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Dark Lance hits with more knockback (5 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Dark Lance | Night's Edge |
|---|---|---|
| Damage | 34 | 40 |
| Use time | 22 ticks | 25 ticks |
| Crit chance | 4% | 4% |
| Knockback | 5 | 4.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 6 | 5 |
| Sells for | — | 80 |
Dark Lance averages 96.4 DPS with crit. Night's Edge averages 99.8 DPS with crit. Night's Edge is ahead by 3.4 DPS.
Dark Lance has the shorter 22-tick use time, so it attacks faster than Night's Edge at 25 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.