

With crit factored in, Dark Lance puts out 96.4 DPS against 45.7 for Sunfury — about 111% more damage per second. Base hits are Dark Lance 34 vs Sunfury 32, so the gap comes as much from attack speed and crit as from raw damage.
Dark Lance swings faster at a 22-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Sunfury also carries the higher base crit chance (7% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Sunfury hits with more knockback (6.75 vs 5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Dark Lance | Sunfury |
|---|---|---|
| Damage | 34 | 32 |
| Use time | 22 ticks | 45 ticks |
| Crit chance | 4% | 7% |
| Knockback | 5 | 6.75 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 6 | 12 |
| Sells for | — | — |
Dark Lance averages 96.4 DPS with crit. Sunfury averages 45.7 DPS with crit. Dark Lance is ahead by 50.8 DPS.
Dark Lance has the shorter 22-tick use time, so it attacks faster than Sunfury at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.