

With crit factored in, Magic Missile puts out 99.3 DPS against 37.1 for Emerald Staff — about 168% more damage per second. Base hits are Emerald Staff 19 vs Magic Missile 35, so the gap comes as much from attack speed and crit as from raw damage.
Magic Missile swings faster at a 22-tick use time versus 32, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Magic Missile hits with more knockback (7.5 vs 4.25), keeping enemies at range while you reposition.
Both are Magic weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Emerald Staff | Magic Missile |
|---|---|---|
| Damage | 19 | 35 |
| Use time | 32 ticks | 22 ticks |
| Crit chance | 4% | 4% |
| Knockback | 4.25 | 7.5 |
| Defense | 0 | 0 |
| Mana cost | 6 | 14 |
| Shoot speed | 8 | 6 |
| Sells for | 30 | — |
Emerald Staff averages 37.1 DPS with crit. Magic Missile averages 99.3 DPS with crit. Magic Missile is ahead by 62.2 DPS.
Magic Missile has the shorter 22-tick use time, so it attacks faster than Emerald Staff at 32 ticks.
Yes — both are Magic weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.