

With crit factored in, Excalibur puts out 224.6 DPS against 173.0 for Gungnir — about 30% more damage per second. Base hits are Excalibur 72 vs Gungnir 61, so the gap comes as much from attack speed and crit as from raw damage.
Excalibur swings faster at a 20-tick use time versus 22, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Gungnir hits with more knockback (6.4 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Excalibur | Gungnir |
|---|---|---|
| Damage | 72 | 61 |
| Use time | 20 ticks | 22 ticks |
| Crit chance | 4% | 4% |
| Knockback | 4.5 | 6.4 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 0 | 5.6 |
| Sells for | 4 60 | 4 60 |
Excalibur averages 224.6 DPS with crit. Gungnir averages 173.0 DPS with crit. Excalibur is ahead by 51.6 DPS.
Excalibur has the shorter 20-tick use time, so it attacks faster than Gungnir at 22 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.