

With crit factored in, Light Disc puts out 267.4 DPS against 224.6 for Excalibur — about 19% more damage per second. Base hits are Excalibur 72 vs Light Disc 60, so the gap comes as much from attack speed and crit as from raw damage.
Light Disc swings faster at a 14-tick use time versus 20, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Light Disc hits with more knockback (8 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Excalibur | Light Disc |
|---|---|---|
| Damage | 72 | 60 |
| Use time | 20 ticks | 14 ticks |
| Crit chance | 4% | 4% |
| Knockback | 4.5 | 8 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 0 | 16 |
| Sells for | 4 60 | 3 |
Excalibur averages 224.6 DPS with crit. Light Disc averages 267.4 DPS with crit. Light Disc is ahead by 42.8 DPS.
Light Disc has the shorter 14-tick use time, so it attacks faster than Excalibur at 20 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.