

With crit factored in, Flairon puts out 205.9 DPS against 136.5 for True Night's Edge — about 51% more damage per second. Base hits are Flairon 66 vs True Night's Edge 70, so the gap comes as much from attack speed and crit as from raw damage.
Flairon swings faster at a 20-tick use time versus 32, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, True Night's Edge hits with more knockback (4.75 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Flairon | True Night's Edge |
|---|---|---|
| Damage | 66 | 70 |
| Use time | 20 ticks | 32 ticks |
| Crit chance | 4% | 4% |
| Knockback | 4.5 | 4.75 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 14 | 14 |
| Sells for | 1 | 2 |
Flairon averages 205.9 DPS with crit. True Night's Edge averages 136.5 DPS with crit. Flairon is ahead by 69.4 DPS.
Flairon has the shorter 20-tick use time, so it attacks faster than True Night's Edge at 32 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the lunar tier.