

With crit factored in, Flamarang puts out 152.9 DPS against 45.7 for Sunfury — about 235% more damage per second. Base hits are Flamarang 49 vs Sunfury 32, so the gap comes as much from attack speed and crit as from raw damage.
Flamarang swings faster at a 20-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Sunfury also carries the higher base crit chance (7% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Flamarang hits with more knockback (8 vs 6.75), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Flamarang | Sunfury |
|---|---|---|
| Damage | 49 | 32 |
| Use time | 20 ticks | 45 ticks |
| Crit chance | 4% | 7% |
| Knockback | 8 | 6.75 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 14 | 12 |
| Sells for | 2 | — |
Flamarang averages 152.9 DPS with crit. Sunfury averages 45.7 DPS with crit. Flamarang is ahead by 107.2 DPS.
Flamarang has the shorter 20-tick use time, so it attacks faster than Sunfury at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.