

With crit factored in, Flamethrower puts out 364.0 DPS against 175.7 for Marrow — about 107% more damage per second. Base hits are Flamethrower 35 vs Marrow 53, so the gap comes as much from attack speed and crit as from raw damage.
Flamethrower swings faster at a 6-tick use time versus 19, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Marrow also carries the higher base crit chance (5% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Marrow hits with more knockback (4.7 vs 0.3), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Flamethrower | Marrow |
|---|---|---|
| Damage | 35 | 53 |
| Use time | 6 ticks | 19 ticks |
| Crit chance | 4% | 5% |
| Knockback | 0.3 | 4.7 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 7 | 11 |
| Sells for | 10 | 54 |
Flamethrower averages 364.0 DPS with crit. Marrow averages 175.7 DPS with crit. Flamethrower is ahead by 188.3 DPS.
Flamethrower has the shorter 6-tick use time, so it attacks faster than Marrow at 19 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.