

With crit factored in, Flint puts out 291.2 DPS against 177.8 for Ham Bat — about 64% more damage per second. Base hits are Flint 70 vs Ham Bat 57, so the gap comes as much from attack speed and crit as from raw damage.
Flint swings faster at a 15-tick use time versus 20, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Ham Bat hits with more knockback (6.5 vs 5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Flint | Ham Bat |
|---|---|---|
| Damage | 70 | 57 |
| Use time | 15 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 5 | 6.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 4 | 0 |
| Sells for | 80 | 20 |
Flint averages 291.2 DPS with crit. Ham Bat averages 177.8 DPS with crit. Flint is ahead by 113.4 DPS.
Flint has the shorter 15-tick use time, so it attacks faster than Ham Bat at 20 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.