// weapon comparison

Foxparks vs Sanguine Staff

Summon weapons · early-hardmode tier

The verdict

With crit factored in, Foxparks puts out 83.2 DPS against 60.7 for Sanguine Staff — about 37% more damage per second. Base hits are Foxparks 20 vs Sanguine Staff 35, so the gap comes as much from attack speed and crit as from raw damage.

Foxparks swings faster at a 15-tick use time versus 36, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.

Both are Summon weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.

Stat-by-stat

computed
StatFoxparksSanguine Staff
Damage2035
Use time15 ticks36 ticks
Crit chance4%4%
Knockback33
Defense00
Mana cost00
Shoot speed1010
Sells for 20 1

When to use which

open DPS calculator →
Pick Foxparks if…
  • You prefer faster use time (15 ticks vs 36).
  • Pure DPS matters most — Foxparks wins by 22.5 DPS.
Pick Sanguine Staff if…
  • You want higher raw damage per hit (35 vs 20).

Frequently asked

Which deals more DPS: Foxparks or Sanguine Staff? +

Foxparks averages 83.2 DPS with crit. Sanguine Staff averages 60.7 DPS with crit. Foxparks is ahead by 22.5 DPS.

Is Foxparks or Sanguine Staff faster to use? +

Foxparks has the shorter 15-tick use time, so it attacks faster than Sanguine Staff at 36 ticks.

Do Foxparks and Sanguine Staff use the same class build? +

Yes — both are Summon weapons and share the same armor and accessory bonuses.

Are Foxparks and Sanguine Staff from the same progression tier? +

Yes — both belong to the early-hardmode tier.