

With crit factored in, Foxparks puts out 83.2 DPS against 60.7 for Sanguine Staff — about 37% more damage per second. Base hits are Foxparks 20 vs Sanguine Staff 35, so the gap comes as much from attack speed and crit as from raw damage.
Foxparks swings faster at a 15-tick use time versus 36, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Both are Summon weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Foxparks | Sanguine Staff |
|---|---|---|
| Damage | 20 | 35 |
| Use time | 15 ticks | 36 ticks |
| Crit chance | 4% | 4% |
| Knockback | 3 | 3 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 10 | 10 |
| Sells for | 20 | 1 |
Foxparks averages 83.2 DPS with crit. Sanguine Staff averages 60.7 DPS with crit. Foxparks is ahead by 22.5 DPS.
Foxparks has the shorter 15-tick use time, so it attacks faster than Sanguine Staff at 36 ticks.
Yes — both are Summon weapons and share the same armor and accessory bonuses.
Yes — both belong to the early-hardmode tier.