

With crit factored in, Gungnir puts out 173.0 DPS against 101.9 for Frostbrand — about 70% more damage per second. Base hits are Frostbrand 49 vs Gungnir 61, so the gap comes as much from attack speed and crit as from raw damage.
Gungnir swings faster at a 22-tick use time versus 30, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Gungnir hits with more knockback (6.4 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Frostbrand | Gungnir |
|---|---|---|
| Damage | 49 | 61 |
| Use time | 30 ticks | 22 ticks |
| Crit chance | 4% | 4% |
| Knockback | 4.5 | 6.4 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 12 | 5.6 |
| Sells for | 5 | 4 60 |
Frostbrand averages 101.9 DPS with crit. Gungnir averages 173.0 DPS with crit. Gungnir is ahead by 71.1 DPS.
Gungnir has the shorter 22-tick use time, so it attacks faster than Frostbrand at 30 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.