

With crit factored in, Gladius puts out 156.0 DPS against 118.8 for Lucy the Axe — about 31% more damage per second. Base hits are Gladius 15 vs Lucy the Axe 27, so the gap comes as much from attack speed and crit as from raw damage.
Gladius swings faster at a 6-tick use time versus 15, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Lucy the Axe also carries the higher base crit chance (10% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Lucy the Axe hits with more knockback (5 vs 3), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Gladius | Lucy the Axe |
|---|---|---|
| Damage | 15 | 27 |
| Use time | 6 ticks | 15 ticks |
| Crit chance | 4% | 10% |
| Knockback | 3 | 5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 2.4 | 0 |
| Sells for | 6 | 30 |
Gladius averages 156.0 DPS with crit. Lucy the Axe averages 118.8 DPS with crit. Gladius is ahead by 37.2 DPS.
Gladius has the shorter 6-tick use time, so it attacks faster than Lucy the Axe at 15 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.