

With crit factored in, Gladius puts out 156.0 DPS against 23.4 for Slime Spear — about 567% more damage per second. Base hits are Gladius 15 vs Slime Spear 9, so the gap comes as much from attack speed and crit as from raw damage.
Gladius swings faster at a 6-tick use time versus 24, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Slime Spear hits with more knockback (6.5 vs 3), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Gladius | Slime Spear |
|---|---|---|
| Damage | 15 | 9 |
| Use time | 6 ticks | 24 ticks |
| Crit chance | 4% | 4% |
| Knockback | 3 | 6.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 2.4 | 5.5 |
| Sells for | 6 | 10 |
Gladius averages 156.0 DPS with crit. Slime Spear averages 23.4 DPS with crit. Gladius is ahead by 132.6 DPS.
Gladius has the shorter 6-tick use time, so it attacks faster than Slime Spear at 24 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.