

With crit factored in, Gladius puts out 156.0 DPS against 59.4 for Tentacle Spike — about 163% more damage per second. Base hits are Gladius 15 vs Tentacle Spike 20, so the gap comes as much from attack speed and crit as from raw damage.
Gladius swings faster at a 6-tick use time versus 21, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Tentacle Spike hits with more knockback (5.5 vs 3), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Gladius | Tentacle Spike |
|---|---|---|
| Damage | 15 | 20 |
| Use time | 6 ticks | 21 ticks |
| Crit chance | 4% | 4% |
| Knockback | 3 | 5.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 2.4 | 0 |
| Sells for | 6 | 10 |
Gladius averages 156.0 DPS with crit. Tentacle Spike averages 59.4 DPS with crit. Gladius is ahead by 96.6 DPS.
Gladius has the shorter 6-tick use time, so it attacks faster than Tentacle Spike at 21 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.