

With crit factored in, Gladius puts out 156.0 DPS against 65.5 for Trimarang — about 138% more damage per second. Base hits are Gladius 15 vs Trimarang 21, so the gap comes as much from attack speed and crit as from raw damage.
Gladius swings faster at a 6-tick use time versus 20, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Trimarang hits with more knockback (4.5 vs 3), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Gladius | Trimarang |
|---|---|---|
| Damage | 15 | 21 |
| Use time | 6 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 3 | 4.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 2.4 | 11.5 |
| Sells for | 6 | 40 |
Gladius averages 156.0 DPS with crit. Trimarang averages 65.5 DPS with crit. Gladius is ahead by 90.5 DPS.
Gladius has the shorter 6-tick use time, so it attacks faster than Trimarang at 20 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.