

With crit factored in, Gungnir puts out 173.0 DPS against 104.0 for Sleepy Octopod — about 66% more damage per second. Base hits are Gungnir 61 vs Sleepy Octopod 50, so the gap comes as much from attack speed and crit as from raw damage.
Gungnir swings faster at a 22-tick use time versus 30, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Sleepy Octopod hits with more knockback (7 vs 6.4), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Gungnir | Sleepy Octopod |
|---|---|---|
| Damage | 61 | 50 |
| Use time | 22 ticks | 30 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6.4 | 7 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 5.6 | 24 |
| Sells for | 4 60 | 20 |
Gungnir averages 173.0 DPS with crit. Sleepy Octopod averages 104.0 DPS with crit. Gungnir is ahead by 69.0 DPS.
Gungnir has the shorter 22-tick use time, so it attacks faster than Sleepy Octopod at 30 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.