

With crit factored in, Hammush puts out 115.9 DPS against 93.6 for Mushroom Spear — about 24% more damage per second. Base hits are Hammush 26 vs Mushroom Spear 60, so the gap comes as much from attack speed and crit as from raw damage.
Hammush swings faster at a 14-tick use time versus 40, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Hammush hits with more knockback (7.5 vs 6.2), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Hammush | Mushroom Spear |
|---|---|---|
| Damage | 26 | 60 |
| Use time | 14 ticks | 40 ticks |
| Crit chance | 4% | 4% |
| Knockback | 7.5 | 6.2 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 0 | 5.5 |
| Sells for | — | — |
Hammush averages 115.9 DPS with crit. Mushroom Spear averages 93.6 DPS with crit. Hammush is ahead by 22.3 DPS.
Hammush has the shorter 14-tick use time, so it attacks faster than Mushroom Spear at 40 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the post-golem tier.