

With crit factored in, Handgun puts out 108.2 DPS against 62.8 for Musket — about 72% more damage per second. Base hits are Handgun 26 vs Musket 31, so the gap comes as much from attack speed and crit as from raw damage.
Handgun swings faster at a 15-tick use time versus 32, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Musket also carries the higher base crit chance (8% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Musket hits with more knockback (5.25 vs 3), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Handgun | Musket |
|---|---|---|
| Damage | 26 | 31 |
| Use time | 15 ticks | 32 ticks |
| Crit chance | 4% | 8% |
| Knockback | 3 | 5.25 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 10 | 9 |
| Sells for | — | — |
Handgun averages 108.2 DPS with crit. Musket averages 62.8 DPS with crit. Handgun is ahead by 45.4 DPS.
Handgun has the shorter 15-tick use time, so it attacks faster than Musket at 32 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.