// weapon comparison

Light Disc vs Sleepy Octopod

Melee weapons · mech tier

The verdict

With crit factored in, Light Disc puts out 267.4 DPS against 104.0 for Sleepy Octopod — about 157% more damage per second. Base hits are Light Disc 60 vs Sleepy Octopod 50, so the gap comes as much from attack speed and crit as from raw damage.

Light Disc swings faster at a 14-tick use time versus 30, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.

For crowd control, Light Disc hits with more knockback (8 vs 7), keeping enemies at range while you reposition.

Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.

Stat-by-stat

computed
StatLight DiscSleepy Octopod
Damage6050
Use time14 ticks30 ticks
Crit chance4%4%
Knockback87
Defense00
Mana cost00
Shoot speed1624
Sells for 3 20

When to use which

open DPS calculator →
Pick Light Disc if…
  • You want higher raw damage per hit (60 vs 50).
  • You prefer faster use time (14 ticks vs 30).
  • Pure DPS matters most — Light Disc wins by 163 DPS.
Pick Sleepy Octopod if…

Frequently asked

Which deals more DPS: Light Disc or Sleepy Octopod? +

Light Disc averages 267.4 DPS with crit. Sleepy Octopod averages 104.0 DPS with crit. Light Disc is ahead by 163.4 DPS.

Is Light Disc or Sleepy Octopod faster to use? +

Light Disc has the shorter 14-tick use time, so it attacks faster than Sleepy Octopod at 30 ticks.

Do Light Disc and Sleepy Octopod use the same class build? +

Yes — both are Melee weapons and share the same armor and accessory bonuses.

Are Light Disc and Sleepy Octopod from the same progression tier? +

Yes — both belong to the mech tier.