

With crit factored in, Magic Missile puts out 99.3 DPS against 58.2 for Magic Dagger — about 70% more damage per second. Base hits are Magic Dagger 14 vs Magic Missile 35, so the gap comes as much from attack speed and crit as from raw damage.
Magic Dagger swings faster at a 15-tick use time versus 22, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Magic Missile hits with more knockback (7.5 vs 3.75), keeping enemies at range while you reposition.
Both are Magic weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Magic Dagger | Magic Missile |
|---|---|---|
| Damage | 14 | 35 |
| Use time | 15 ticks | 22 ticks |
| Crit chance | 4% | 4% |
| Knockback | 3.75 | 7.5 |
| Defense | 0 | 0 |
| Mana cost | 5 | 14 |
| Shoot speed | 12 | 6 |
| Sells for | 10 | — |
Magic Dagger averages 58.2 DPS with crit. Magic Missile averages 99.3 DPS with crit. Magic Missile is ahead by 41.0 DPS.
Magic Dagger has the shorter 15-tick use time, so it attacks faster than Magic Missile at 22 ticks.
Yes — both are Magic weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.