

With crit factored in, Magic Missile puts out 99.3 DPS against 33.0 for Sapphire Staff — about 201% more damage per second. Base hits are Magic Missile 35 vs Sapphire Staff 18, so the gap comes as much from attack speed and crit as from raw damage.
Magic Missile swings faster at a 22-tick use time versus 34, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Magic Missile hits with more knockback (7.5 vs 4), keeping enemies at range while you reposition.
Both are Magic weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Magic Missile | Sapphire Staff |
|---|---|---|
| Damage | 35 | 18 |
| Use time | 22 ticks | 34 ticks |
| Crit chance | 4% | 4% |
| Knockback | 7.5 | 4 |
| Defense | 0 | 0 |
| Mana cost | 14 | 6 |
| Shoot speed | 6 | 7.5 |
| Sells for | — | 20 |
Magic Missile averages 99.3 DPS with crit. Sapphire Staff averages 33.0 DPS with crit. Magic Missile is ahead by 66.2 DPS.
Magic Missile has the shorter 22-tick use time, so it attacks faster than Sapphire Staff at 34 ticks.
Yes — both are Magic weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.