

With crit factored in, Megashark puts out 222.9 DPS against 175.7 for Marrow — about 27% more damage per second. Base hits are Marrow 53 vs Megashark 25, so the gap comes as much from attack speed and crit as from raw damage.
Megashark swings faster at a 7-tick use time versus 19, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Marrow also carries the higher base crit chance (5% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Marrow hits with more knockback (4.7 vs 1), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Marrow | Megashark |
|---|---|---|
| Damage | 53 | 25 |
| Use time | 19 ticks | 7 ticks |
| Crit chance | 5% | 4% |
| Knockback | 4.7 | 1 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 11 | 10 |
| Sells for | 54 | — |
Marrow averages 175.7 DPS with crit. Megashark averages 222.9 DPS with crit. Megashark is ahead by 47.1 DPS.
Megashark has the shorter 7-tick use time, so it attacks faster than Marrow at 19 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.