

With crit factored in, Sandgun puts out 117.0 DPS against 87.9 for Molten Fury — about 33% more damage per second. Base hits are Molten Fury 31 vs Sandgun 30, so the gap comes as much from attack speed and crit as from raw damage.
Sandgun swings faster at a 16-tick use time versus 22, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Sandgun hits with more knockback (5 vs 2), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Molten Fury | Sandgun |
|---|---|---|
| Damage | 31 | 30 |
| Use time | 22 ticks | 16 ticks |
| Crit chance | 4% | 4% |
| Knockback | 2 | 5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 8 | 12 |
| Sells for | 54 | 20 |
Molten Fury averages 87.9 DPS with crit. Sandgun averages 117.0 DPS with crit. Sandgun is ahead by 29.1 DPS.
Sandgun has the shorter 16-tick use time, so it attacks faster than Molten Fury at 22 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.