

With crit factored in, Sandgun puts out 117.0 DPS against 62.8 for Musket — about 86% more damage per second. Base hits are Musket 31 vs Sandgun 30, so the gap comes as much from attack speed and crit as from raw damage.
Sandgun swings faster at a 16-tick use time versus 32, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Musket also carries the higher base crit chance (8% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Musket hits with more knockback (5.25 vs 5), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Musket | Sandgun |
|---|---|---|
| Damage | 31 | 30 |
| Use time | 32 ticks | 16 ticks |
| Crit chance | 8% | 4% |
| Knockback | 5.25 | 5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 9 | 12 |
| Sells for | — | 20 |
Musket averages 62.8 DPS with crit. Sandgun averages 117.0 DPS with crit. Sandgun is ahead by 54.2 DPS.
Sandgun has the shorter 16-tick use time, so it attacks faster than Musket at 32 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.