

With crit factored in, Star Cannon puts out 286.0 DPS against 62.8 for Musket — about 356% more damage per second. Base hits are Musket 31 vs Star Cannon 55, so the gap comes as much from attack speed and crit as from raw damage.
Star Cannon swings faster at a 12-tick use time versus 32, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Musket also carries the higher base crit chance (8% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Musket hits with more knockback (5.25 vs 3), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Musket | Star Cannon |
|---|---|---|
| Damage | 31 | 55 |
| Use time | 32 ticks | 12 ticks |
| Crit chance | 8% | 4% |
| Knockback | 5.25 | 3 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 9 | 14 |
| Sells for | — | 10 |
Musket averages 62.8 DPS with crit. Star Cannon averages 286.0 DPS with crit. Star Cannon is ahead by 223.2 DPS.
Star Cannon has the shorter 12-tick use time, so it attacks faster than Musket at 32 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.