

With crit factored in, Night's Edge puts out 99.8 DPS against 45.7 for Sunfury — about 119% more damage per second. Base hits are Night's Edge 40 vs Sunfury 32, so the gap comes as much from attack speed and crit as from raw damage.
Night's Edge swings faster at a 25-tick use time versus 45, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Sunfury also carries the higher base crit chance (7% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, Sunfury hits with more knockback (6.75 vs 4.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Night's Edge | Sunfury |
|---|---|---|
| Damage | 40 | 32 |
| Use time | 25 ticks | 45 ticks |
| Crit chance | 4% | 7% |
| Knockback | 4.5 | 6.75 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 5 | 12 |
| Sells for | 80 | — |
Night's Edge averages 99.8 DPS with crit. Sunfury averages 45.7 DPS with crit. Night's Edge is ahead by 54.2 DPS.
Night's Edge has the shorter 25-tick use time, so it attacks faster than Sunfury at 45 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.