

With crit factored in, Star Cannon puts out 286.0 DPS against 117.0 for Sandgun — about 144% more damage per second. Base hits are Sandgun 30 vs Star Cannon 55, so the gap comes as much from attack speed and crit as from raw damage.
Star Cannon swings faster at a 12-tick use time versus 16, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Sandgun hits with more knockback (5 vs 3), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Sandgun | Star Cannon |
|---|---|---|
| Damage | 30 | 55 |
| Use time | 16 ticks | 12 ticks |
| Crit chance | 4% | 4% |
| Knockback | 5 | 3 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 12 | 14 |
| Sells for | 20 | 10 |
Sandgun averages 117.0 DPS with crit. Star Cannon averages 286.0 DPS with crit. Star Cannon is ahead by 169.0 DPS.
Star Cannon has the shorter 12-tick use time, so it attacks faster than Sandgun at 16 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.