

With crit factored in, Sandgun puts out 117.0 DPS against 59.3 for The Undertaker — about 97% more damage per second. Base hits are Sandgun 30 vs The Undertaker 19, so the gap comes as much from attack speed and crit as from raw damage.
Sandgun swings faster at a 16-tick use time versus 20, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Sandgun hits with more knockback (5 vs 2), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Sandgun | The Undertaker |
|---|---|---|
| Damage | 30 | 19 |
| Use time | 16 ticks | 20 ticks |
| Crit chance | 4% | 4% |
| Knockback | 5 | 2 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 12 | 6 |
| Sells for | 20 | — |
Sandgun averages 117.0 DPS with crit. The Undertaker averages 59.3 DPS with crit. Sandgun is ahead by 57.7 DPS.
Sandgun has the shorter 16-tick use time, so it attacks faster than The Undertaker at 20 ticks.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the pre-hardmode tier.