

With crit factored in, Sergeant United Shield puts out 138.7 DPS against 104.0 for Sleepy Octopod — about 33% more damage per second. Base hits are Sergeant United Shield 80 vs Sleepy Octopod 50, so the gap comes as much from attack speed and crit as from raw damage.
Sleepy Octopod swings faster at a 30-tick use time versus 36, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Sleepy Octopod hits with more knockback (7 vs 2), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Sergeant United Shield | Sleepy Octopod |
|---|---|---|
| Damage | 80 | 50 |
| Use time | 36 ticks | 30 ticks |
| Crit chance | 4% | 4% |
| Knockback | 2 | 7 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 10 | 24 |
| Sells for | — | 20 |
Sergeant United Shield averages 138.7 DPS with crit. Sleepy Octopod averages 104.0 DPS with crit. Sergeant United Shield is ahead by 34.7 DPS.
Sleepy Octopod has the shorter 30-tick use time, so it attacks faster than Sergeant United Shield at 36 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the mech tier.