

With crit factored in, Spiky Ball puts out 66.6 DPS against 0.0 for Shimmer Arrow. Base hits are Shimmer Arrow 12 vs Spiky Ball 16, so the gap comes as much from attack speed and crit as from raw damage.
For crowd control, Shimmer Arrow hits with more knockback (2 vs 1), keeping enemies at range while you reposition.
Both are Ranged weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Shimmer Arrow | Spiky Ball |
|---|---|---|
| Damage | 12 | 16 |
| Use time | 0 ticks | 15 ticks |
| Crit chance | 4% | 4% |
| Knockback | 2 | 1 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 3 | 5 |
| Sells for | — | 16 |
Shimmer Arrow averages 0.0 DPS with crit. Spiky Ball averages 66.6 DPS with crit. Spiky Ball is ahead by 66.6 DPS.
Both share the same 0-tick use time, so neither is faster to swing.
Yes — both are Ranged weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.