

With crit factored in, Tentacle Spike puts out 59.4 DPS against 23.4 for Slime Spear — about 154% more damage per second. Base hits are Slime Spear 9 vs Tentacle Spike 20, so the gap comes as much from attack speed and crit as from raw damage.
Tentacle Spike swings faster at a 21-tick use time versus 24, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
For crowd control, Slime Spear hits with more knockback (6.5 vs 5.5), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Slime Spear | Tentacle Spike |
|---|---|---|
| Damage | 9 | 20 |
| Use time | 24 ticks | 21 ticks |
| Crit chance | 4% | 4% |
| Knockback | 6.5 | 5.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 5.5 | 0 |
| Sells for | 10 | 10 |
Slime Spear averages 23.4 DPS with crit. Tentacle Spike averages 59.4 DPS with crit. Tentacle Spike is ahead by 36.0 DPS.
Tentacle Spike has the shorter 21-tick use time, so it attacks faster than Slime Spear at 24 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the unranked tier.