

With crit factored in, Starlight puts out 880.0 DPS against 249.6 for True Excalibur — about 253% more damage per second. Base hits are Starlight 80 vs True Excalibur 72, so the gap comes as much from attack speed and crit as from raw damage.
Starlight swings faster at a 6-tick use time versus 18, so it lands on-hit debuffs like ichor, procs set bonuses, and reapplies knockback more often — an edge the flat DPS figure understates.
Starlight also carries the higher base crit chance (10% vs 4%), which scales further with crit-boosting armor and accessories.
For crowd control, True Excalibur hits with more knockback (4.5 vs 4), keeping enemies at range while you reposition.
Both are Melee weapons, so the same armor set and class accessories buff either one — you can swap between them without rebuilding your loadout.
| Stat | Starlight | True Excalibur |
|---|---|---|
| Damage | 80 | 72 |
| Use time | 6 ticks | 18 ticks |
| Crit chance | 10% | 4% |
| Knockback | 4 | 4.5 |
| Defense | 0 | 0 |
| Mana cost | 0 | 0 |
| Shoot speed | 15 | 11 |
| Sells for | 1 | 2 |
Starlight averages 880.0 DPS with crit. True Excalibur averages 249.6 DPS with crit. Starlight is ahead by 630.4 DPS.
Starlight has the shorter 6-tick use time, so it attacks faster than True Excalibur at 18 ticks.
Yes — both are Melee weapons and share the same armor and accessory bonuses.
Yes — both belong to the lunar tier.